# Why do my VIntep MoveTo's never work?

**URL:** <https://forums.unrealengine.com/t/why-do-my-vintep-movetos-never-work/2631314>\
**Category:** Programming & Scripting\
**Tags:** move, unreal-engine, question, Blueprint\
**Created:** [August 5, 2025, 8:00pm UTC](https://forums.unrealengine.com/t/why-do-my-vintep-movetos-never-work/2631314 "2025-08-05T20:00:37Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mattv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mattv](https://forums.unrealengine.com/u/mattv)\
**Post date:** [August 5, 2025, 8:00pm UTC](https://forums.unrealengine.com/t/why-do-my-vintep-movetos-never-work/2631314/1 "2025-08-05T20:00:37Z")

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Help me understand!

Whenever I use a VInterp to Node to feed the new location into a Set Actor Location it never moves the whole way, in the below example the object moves a TINY fraction in the Z direction but -500 should be right out of player view. I’m just trying to have it slowly transition downwards (still going through the floor but i’m trying to have it as a ‘pitfall’ trap.

Any help would be apprecaited!

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/a/3da8a3c203fee29ded93a05c63a6246021c8566e.png)

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**Author:** ![Mind-Brain](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mind-brain/32/906573_2.png) [@Mind-Brain](https://forums.unrealengine.com/u/Mind-Brain)\
**Post date:** [August 5, 2025, 9:20pm UTC](https://forums.unrealengine.com/t/why-do-my-vintep-movetos-never-work/2631314/2 "2025-08-05T21:20:40Z")

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Hey @mattv!

This is because any of the “\_Interp To” nodes need a tick. You’ll notice if you change the interp speed to a higher number, like 10, it SHOULD make a larger jump. The thing is, an interp node needs to keep being reused until it’s done- it doesn’t have its own execution line.

Instead I really suggest using a timeline, like so:

As the timeline plays, it gets the current position of the float, which goes 0 (original vector) to 1 (new vector) as a % of the time.

**Double click to open the timeline**

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/f/3/9f39e17edbe6651ba202bbcf8a316cc280bde816.png)  
**Add a Float**  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/5/e/85eb11be383f2cd54335eb7dbc0e980a7c45f6cf.png)  
**Add two keys:**  
**One key at Time 0 Value 0**  
**One key at Time _n_ Value 1, where “_n_” is how long you want it to take to drop**  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/f/f/4ffddb5f00938ef6d209256d5501f44d8f04d0d7.png)

**It should look something like this:**

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/7/1575957702b35eebe2ab31d2a2882a07bb27028c.png)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/2/6/726c3868c8b62d4a885c8feaaafdf2fbda5ae9a8.png)

Hope this helps! I’m personally a BIG fan of the Timeline.

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<div class="post-metadata">

**Author:** ![mattv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mattv](https://forums.unrealengine.com/u/mattv)\
**Post date:** [August 6, 2025, 6:08pm UTC](https://forums.unrealengine.com/t/why-do-my-vintep-movetos-never-work/2631314/3 "2025-08-06T18:08:40Z")

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You’ve definitely earned the title Q&A Sage!! That’s worked exactly as I wanted

Thanks!
