Why do my textures get messed up when I put them on a plane?

So I have an asphalt texture
[here]

But after sucessfully importing it into Unreal Engine 4, it turns to this weird blue checkerboard
[here]

Whats happening?

That looks like the default texture UE4 displays if you either don’t have a material assigned, your material hasn’t finished compiling or has errors that prevent it from compiling. I think it’s the latter. Open your material and look at the output log at the bottom of the screen for errors.