Why do my textures get messed up when I put them on a plane?

So I have an asphalt texture

But after sucessfully importing it into Unreal Engine 4, it turns to this weird blue checkerboard

Whats happening?

That looks like the default texture UE4 displays if you either don’t have a material assigned, your material hasn’t finished compiling or has errors that prevent it from compiling. I think it’s the latter. Open your material and look at the output log at the bottom of the screen for errors.