# Why do my breakpoints get disabled every time I restart the editor?

**URL:** <https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592>\
**Category:** Blueprint\
**Tags:** Debugging, debug, settings, breakpoint, unreal-engine, Blueprint, question\
**Created:** [November 12, 2023, 2:19pm UTC](https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592 "2023-11-12T14:19:28Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Ares9323](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ares9323/32/1194521_2.png) [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Post date:** [November 12, 2023, 2:19pm UTC](https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592/1 "2023-11-12T14:19:29Z")

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I’m working on a project in UE4.27, as far as I remember breakpoints used to remain active after closing and reopening the editor, now I have to re-enable them every time (They also don’t show up in the blueprint debugger until I open the asset that contains them).

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I tried to reset the engine settings and delete the config folder in the project but the issue persists, can you please confirm me I’m not mad? (Or maybe that I am 🤣)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/7/427e4700c02153dcca37e14caf6889f53d358045.png)

Thank you in advance!

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**Author:** ![Arodi007](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arodi007/32/1022275_2.png) [@Arodi007](https://forums.unrealengine.com/u/Arodi007)\
**Post date:** [November 12, 2023, 8:22pm UTC](https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592/2 "2023-11-12T20:22:06Z")

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double check in your editor pref that it on Restore All

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/d/b/2db7773b2be11b3c13c7f7c296cefbb5d7dd8e4f.png)

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**Author:** ![Ares9323](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ares9323/32/1194521_2.png) [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Post date:** [November 12, 2023, 9:42pm UTC](https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592/3 "2023-11-12T21:42:08Z")

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Apparently that option doesn’t exist in 4.27, maybe I’m too used to UE5 and I thought it was already a feature…  
Thanks for confirming my madness 🤣

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<div class="post-metadata">

**Author:** ![Arodi007](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arodi007/32/1022275_2.png) [@Arodi007](https://forums.unrealengine.com/u/Arodi007)\
**Post date:** [November 13, 2023, 5:29am UTC](https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592/4 "2023-11-13T05:29:52Z")

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now that i have checked, yes it was added in 5.0 release notes:  
_" \* Added a new Blueprint editor workflow setting to provide the user the choice on how to restore breakpoints when the Blueprint asset is reloaded."_ 😇

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [December 13, 2023, 5:30am UTC](https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592/5 "2023-12-13T05:30:07Z")

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