Why do I still get Preview markers without pre-computed lighting?

I have turned off pre-computed lighting.
I have re-built lighting. And also closed/re-opened the editor, and other such magic.
I still get “Preview” indicators on the ground from trees casting shadows.
Why is this?

Maybe your sunlight is still set to Static or Stationary?

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Yep, either the directional light or the skylight isnt set to moveable.

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Yeah, it was the directional light that was Stationary. Thanks!

But … it’s not using any precomputed lighting. So what’s in preview? Even static lights use shadow maps when turning off precomputed lighting, right?