# Why do I need a namespace and key for FText?

**URL:** <https://forums.unrealengine.com/t/why-do-i-need-a-namespace-and-key-for-ftext/297460>\
**Category:** Community & Industry Discussion\
**Tags:** key, FText, unreal-engine, question\
**Created:** [October 28, 2014, 2:57am UTC](https://forums.unrealengine.com/t/why-do-i-need-a-namespace-and-key-for-ftext/297460 "2014-10-28T02:57:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Kochab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kochab](https://forums.unrealengine.com/u/Kochab)\
**Post date:** [October 28, 2014, 2:57am UTC](https://forums.unrealengine.com/t/why-do-i-need-a-namespace-and-key-for-ftext/297460/1 "2014-10-28T02:57:37Z")

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What role do they play? Why are they important? I’ve read the docs, but I’m unaware of why we need them or even how to make proper use of them. As of now I’m just using an arbitrary key like “1” and the same namespace for everything.

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**Author:** ![Kochab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kochab](https://forums.unrealengine.com/u/Kochab)\
**Post date:** [November 14, 2014, 8:51am UTC](https://forums.unrealengine.com/t/why-do-i-need-a-namespace-and-key-for-ftext/297460/2 "2014-11-14T08:51:07Z")

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Found this: [https://docs.unrealengine.com/latest/INT/Gameplay/Localization/Overview/index.html#text](https://docs.unrealengine.com/latest/INT/Gameplay/Localization/Overview/index.html#text)

Also, I discovered that using the same key for all the text ended up making all the text the same, so I’d advise against it. 😃
