# Why do characters float on navmesh

**URL:** <https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 6, 2017, 4:54pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339 "2017-08-06T16:54:13Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![jbg\_joe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jbg\_joe](https://forums.unrealengine.com/u/jbg_joe)\
**Post date:** [February 24, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339/7 "2026-02-24T16:32:00Z")

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I was having a similar problem - I looked at how the default mannequin characters handle it. Here’s what I found:

> [@My Small NavMesh Characters are floating - how does the default BP\_TopDownCharacter handle it?](https://forums.unrealengine.com/t/my-small-navmesh-characters-are-floating-how-does-the-default-bp-topdowncharacter-handle-it/2701840):
>
> I’ve got some custom characters about 30cm tall that are hovering above the Nav Mesh. To try and debug it, I started up a new top down Unreal project, scaled down BP\_TopDownCharacter to about 40cm, and made it use the NavMesh. I see there’s no floating on the character, but there is floating on the capsule collider. However, I do see that the character is not aligned with their capsule collider - their head is far down from the top, their feet stick out through the bottom: If I look…

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