# Why do characters float on navmesh

**URL:** <https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 6, 2017, 4:54pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339 "2017-08-06T16:54:13Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_174ea0b4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_174ea0b4](https://forums.unrealengine.com/u/anonymous_user_174ea0b4)\
**Post date:** [August 6, 2017, 4:54pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339/1 "2017-08-06T16:54:13Z")

</div>

Why does my AI character float on the navmesh? Is there any way to make the character walk along the floor? I am using a custom asset as the AI.

---

<div class="post-metadata">

**Author:** ![smbv1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@smbv1](https://forums.unrealengine.com/u/smbv1)\
**Post date:** [February 7, 2018, 9:15pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339/2 "2018-02-07T21:15:03Z")

</div>

I have the same problem.  
It better to ask on the forum, here you less likely to get the answer.

---

<div class="post-metadata">

**Author:** ![ThompsonN13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThompsonN13](https://forums.unrealengine.com/u/ThompsonN13)\
**Post date:** [February 7, 2018, 10:35pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339/3 "2018-02-07T22:35:54Z")

</div>

are the feet of your mesh level with the bottom of the collision? does the problem occur when the character is statically posed and during animations?

---

<div class="post-metadata">

**Author:** ![gurankas](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@gurankas](https://forums.unrealengine.com/u/gurankas)\
**Post date:** [October 30, 2018, 9:09am UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339/4 "2018-10-30T09:09:43Z")

</div>

Any answer to this? I am facing the same problem as well

---

<div class="post-metadata">

**Author:** ![ThompsonN13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ThompsonN13](https://forums.unrealengine.com/u/ThompsonN13)\
**Post date:** [October 30, 2018, 2:08pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339/5 "2018-10-30T14:08:12Z")

</div>

provide some feedback and pictures. it could be something easy like the meshes placement or a bad animation but without seeing the issue no one can really help.

---

<div class="post-metadata">

**Author:** ![SOuNDSNC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SOuNDSNC](https://forums.unrealengine.com/u/SOuNDSNC)\
**Post date:** [April 19, 2021, 4:24pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339/6 "2021-04-19T16:24:53Z")

</div>

Why has this never been answered? It’s still a problem.

---

<div class="post-metadata">

**Author:** ![jbg\_joe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jbg\_joe](https://forums.unrealengine.com/u/jbg_joe)\
**Post date:** [February 24, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/why-do-characters-float-on-navmesh/398339/7 "2026-02-24T16:32:00Z")

</div>

I was having a similar problem - I looked at how the default mannequin characters handle it. Here’s what I found:

> [@My Small NavMesh Characters are floating - how does the default BP\_TopDownCharacter handle it?](https://forums.unrealengine.com/t/my-small-navmesh-characters-are-floating-how-does-the-default-bp-topdowncharacter-handle-it/2701840):
>
> I’ve got some custom characters about 30cm tall that are hovering above the Nav Mesh. To try and debug it, I started up a new top down Unreal project, scaled down BP\_TopDownCharacter to about 40cm, and made it use the NavMesh. I see there’s no floating on the character, but there is floating on the capsule collider. However, I do see that the character is not aligned with their capsule collider - their head is far down from the top, their feet stick out through the bottom: If I look…
