# Why do Blueprints always crash and fail

**URL:** <https://forums.unrealengine.com/t/why-do-blueprints-always-crash-and-fail/407967>\
**Category:** Blueprint\
**Tags:** not-working, tps, unreal-engine, fps, Blueprint, question\
**Created:** [October 26, 2017, 2:22am UTC](https://forums.unrealengine.com/t/why-do-blueprints-always-crash-and-fail/407967 "2017-10-26T02:22:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_34e08b70](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_34e08b70](https://forums.unrealengine.com/u/anonymous_user_34e08b70)\
**Post date:** [October 26, 2017, 2:22am UTC](https://forums.unrealengine.com/t/why-do-blueprints-always-crash-and-fail/407967/1 "2017-10-26T02:22:01Z")

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I am trying to build the world and to test it I have the default third person characte from unreal… but for some reason it always stops working. It works fine the first few times I use it but after I spend some time it messes up and i cant move or i get stuck…

I do not touch the character nor its blueprints the only thing I edit is the camera position but after that it works fine…

With the FPS bluprint it happened too  
why does this keedp happening and how do i go back?
