# Why did the Landscape turn black when I switched to path-tracing?

**URL:** <https://forums.unrealengine.com/t/why-did-the-landscape-turn-black-when-i-switched-to-path-tracing/2672898>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [November 8, 2025, 4:14am UTC](https://forums.unrealengine.com/t/why-did-the-landscape-turn-black-when-i-switched-to-path-tracing/2672898 "2025-11-08T04:14:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [November 10, 2025, 3:58pm UTC](https://forums.unrealengine.com/t/why-did-the-landscape-turn-black-when-i-switched-to-path-tracing/2672898/2 "2025-11-10T15:58:22Z")

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Hello there @onion-bomb!

Checking around the community, this issue has popped around from time to time, with different possible causes, and solutions. From what I could gather and test, please try the following:

- If your scene has any post processing effects enabled, please disable them, or set them all back to defaullt settings
- From the screenshots, I cannot confirm if you have an active skylight, if you don’t please add one, along with a simple, directional light
- Change your Exposure to Manual (see the following [guide](https://dev.epicgames.com/documentation/en-us/unreal-engine/auto-exposure-in-unreal-engine))
- Change your landspace material to a flat, simple base color, and test again
- If your material is using World Position Offset, set it to zero
- If everything fails, you can test by converting your landscape into a static mesh, for setting up your render

For further methods to test, please check the related threads below:

> [@Path tracing renders objects black](https://forums.unrealengine.com/t/path-tracing-renders-objects-black/1576364):
>
> I’ve built a scene and started experimenting with path tracing. Problem is, beside the landscape that i’ve properly imported that renders corectly, i’ve also imported 4 custom meshes that represent other parts of the landscape that render black, is there a fix besides making the other parts separated landscapes and rejoining them togheter?Also, how can i influence the light using path tracing ? I could’nt change the color and the volumetric fog disappears and deletes my god rays and the entire a…

> [@Path-tracing - all objects are totally dark, except for the sky](https://forums.unrealengine.com/t/path-tracing-all-objects-are-totally-dark-except-for-the-sky/1703410):
>
> So this scene I’m working on is based on IndyStry’s excellent course for making a city in Unreal Engine for cinematics. The scene is rendering fine in Lumen, but when I switch to the path-tracer, the buildings and every prop in the scene goes completely black. Any idea how to solve this? (Win 11, 4070 TI, 13700KF, 32 GB RAM)

> [@Landscape Grass WPO with Path Tracing Shadow Issues.](https://forums.unrealengine.com/t/landscape-grass-wpo-with-path-tracing-shadow-issues/831149):
>
> Hello, I’m running UE 5.2 and I’m using the Path Tracer to render cinematics. I’m trying to create a highly detailed procedural grass system using the landscape grass types. I’ve enabled a few console commands that are required to get this all to work, but I run into problems with shadows when using WPO with Landscape Grass + Path Tracer. The top image has no WPO, the bottom has values plugged into WPO (any value at all causes the issue). It’s this ugly shadow ci…

> [@Black screen when path tracing is enable](https://forums.unrealengine.com/t/black-screen-when-path-tracing-is-enable/1828775):
>
> Hi! I have an issue with some big models. When I enable the patch tracing, all the screen goes black, and the images and panoramas I have saved, are black when I export them. Somo of my scenes has several models exported, and some times this is fixed by disabling any os these models, but still don't know how to solve it My pc build is: i9-11900K, RTX 3090 and 64gb RAM 3666mhz. I don't know if might be a hardware issue.

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