# Why can i only see some parts of my mesh from a specific angle?

**URL:** <https://forums.unrealengine.com/t/why-can-i-only-see-some-parts-of-my-mesh-from-a-specific-angle/548689>\
**Category:** Blueprint\
**Tags:** Chunking, unreal-engine, UE4, UE4-27, question\
**Created:** [May 4, 2022, 2:35pm UTC](https://forums.unrealengine.com/t/why-can-i-only-see-some-parts-of-my-mesh-from-a-specific-angle/548689 "2022-05-04T14:35:40Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Fallerrr](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fallerrr/32/482685_2.png) [@Fallerrr](https://forums.unrealengine.com/u/Fallerrr)\
**Post date:** [May 4, 2022, 2:35pm UTC](https://forums.unrealengine.com/t/why-can-i-only-see-some-parts-of-my-mesh-from-a-specific-angle/548689/1 "2022-05-04T14:35:40Z")

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So most of the time when i try to import a model into unreal it gets bugged out and i can only see certain parts of the geometry from a certain angle. I saw another post about this and tried the solution and it didn’t work so i’m trying to see if there are any other solutions to it. PLEASE HELP ME I’M DYING

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**Author:** ![Fallerrr](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fallerrr/32/482685_2.png) [@Fallerrr](https://forums.unrealengine.com/u/Fallerrr)\
**Post date:** [May 4, 2022, 2:37pm UTC](https://forums.unrealengine.com/t/why-can-i-only-see-some-parts-of-my-mesh-from-a-specific-angle/548689/2 "2022-05-04T14:37:46Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/4/1/64174b85403de0ca96a572f2ce806679d90a11ce.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/2/0/a20fe303cbfe5abd839875905122497c425366aa.jpeg)

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**Author:** ![Tuerer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tuerer/32/1008648_2.png) [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Post date:** [May 4, 2022, 2:45pm UTC](https://forums.unrealengine.com/t/why-can-i-only-see-some-parts-of-my-mesh-from-a-specific-angle/548689/3 "2022-05-04T14:45:18Z")

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Make sure your normals are consistent.  
Does this mesh have solidity of some kind? Or are these faces just planes with no thickness?  
If the latter, then they will be transparent from the backside, unless you use a double-sided material.

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**Author:** ![Fallerrr](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fallerrr/32/482685_2.png) [@Fallerrr](https://forums.unrealengine.com/u/Fallerrr)\
**Post date:** [May 4, 2022, 2:54pm UTC](https://forums.unrealengine.com/t/why-can-i-only-see-some-parts-of-my-mesh-from-a-specific-angle/548689/4 "2022-05-04T14:54:51Z")

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Yeah they’re just planes with no thickness  
that was what i thought it was at first but it didn’t seem to work  
i’ll try it anyway and see what happens

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**Author:** ![damianjohnston](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/damianjohnston/32/476777_2.png) [@damianjohnston](https://forums.unrealengine.com/u/damianjohnston)\
**Post date:** [May 4, 2022, 3:28pm UTC](https://forums.unrealengine.com/t/why-can-i-only-see-some-parts-of-my-mesh-from-a-specific-angle/548689/5 "2022-05-04T15:28:05Z")

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Hey there,

“planes with no thickness” is your issue.  
If your geometry does not have thickness and you want to render both sides you’ll need to use a 2-sided shader material as your base type.

Bear in mind, that a single-sided object ( ie no thickness ) cannot have lightmaps as the front and back faces are identical so use the same UV space in the lightmap.

Cheers,  
Dj

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<div class="post-metadata">

**Author:** ![Fallerrr](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fallerrr/32/482685_2.png) [@Fallerrr](https://forums.unrealengine.com/u/Fallerrr)\
**Post date:** [May 4, 2022, 4:18pm UTC](https://forums.unrealengine.com/t/why-can-i-only-see-some-parts-of-my-mesh-from-a-specific-angle/548689/6 "2022-05-04T16:18:08Z")

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thanks my g this was a big problem with a bunch of my models
