Why C++ for Unreal 4?

UnrealScript was rough back then too. Sure it gave us a nice ‘sandbox’ environment. But we couldn’t debug. Couldn’t rapid prototype. Took quite awhile to compile

I see these threads complaining about 2 min compiles and intellisense not working. Really? We had no IDE period back then and I am pretty sure compiling Unrealscript took awhile back then. And oh yeah, restarting UnrealEd…

  • State based programming and replication blocks were very nice tho. So were delegates, etc when they were added. Nice language it was.