Why are UCX Collision Primitives Disappearing after Import?

is way too late, but I’m pretty sure the name of the collision mesh should be exactly the same as that of the static mesh, with “UCX_” as a prefix.

So in case:
visible mesh = SM_myBox
collision mesh = UCX_SM_myBox

( is how I do it with Blender and it works, in 4.12 at least.)