No matter what geo you have in Blender, UE has to convert it to tris on import. So that’s why it’s all triangles.
Not sure about the black tris though. Did you UV map it correctly?
No matter what geo you have in Blender, UE has to convert it to tris on import. So that’s why it’s all triangles.
Not sure about the black tris though. Did you UV map it correctly?