Yessss!!!
@FrostyJas thank you for getting back to me. That helped me so much, it did exactly what I needed it to do. I’ve been stuck on this for ages so seriously big thank you!
In my hair material I changed the MipValueMode from none > MipLevel, then created a parameter so I could adjust in realtime on the material instance and connected it to Lvel on the texture sample. After a few tweaks I no longer have the fading issue and it looks great.
Just a side note if anyone else has this issue when using MipLevel it does lower the quality of the texure a bit which is why I used the parameter to adjust this (I beleieve its for performance reasons, but don’t quote me on that), but then when I cranked up screen percentage for higher rendering quality it looked great.
Material Settings