So on any of our buildings that have windows with transparency we are getting this weird artifacting. Some of the windows are disappearing. We have all Mipmaping and all LODs turned off.
In the attached image
Buildings 1,3,4 have a simple material with less that 1 opacity on them.
Building 2 has a material that has no transparency on it.
Building 3 is showing the weird artifact coming in half way.
Do you happen to know what is causing the artifacting on building 1 and 3 that is making some windows disappear or turn white?
Or if there is a bias or some setting we can change to make it not do that at a distance?
Any help is greatly appreciated