# Why are objects in the shadows being highlighted?

**URL:** <https://forums.unrealengine.com/t/why-are-objects-in-the-shadows-being-highlighted/348722>\
**Category:** Rendering\
**Tags:** skylight, highlight, unreal-engine, Lighting, question\
**Created:** [February 26, 2016, 6:21am UTC](https://forums.unrealengine.com/t/why-are-objects-in-the-shadows-being-highlighted/348722 "2016-02-26T06:21:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Goldenvale](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Goldenvale](https://forums.unrealengine.com/u/Goldenvale)\
**Post date:** [February 26, 2016, 6:21am UTC](https://forums.unrealengine.com/t/why-are-objects-in-the-shadows-being-highlighted/348722/1 "2016-02-26T06:21:02Z")

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I’m trying to get some nice lighting in my scene but all sides that are at a certain angle are being highlighted either by the skylight or global illumination.

Here’s skylight only:

[http://puu.sh/nlP7p/300adcd763.jpg](http://puu.sh/nlP7p/300adcd763.jpg)

And here’s built lighting with a skylight:

[http://puu.sh/nlPeq/5c3a619bca.jpg](http://puu.sh/nlPeq/5c3a619bca.jpg)

The ground is green and it’s far below. But no matter how occluded the side is it still has a green tint and it’s bright:

[http://puu.sh/nlPiF/5f99b566b5.jpg](http://puu.sh/nlPiF/5f99b566b5.jpg)

Does anyone know how to fix this issue?

Thank you.
