# Why are my mesh's LODs disappearing at certain ranges?

**URL:** <https://forums.unrealengine.com/t/why-are-my-meshs-lods-disappearing-at-certain-ranges/285821>\
**Category:** Asset Creation\
**Tags:** range, unreal-engine, editor, question\
**Created:** [June 13, 2014, 8:02pm UTC](https://forums.unrealengine.com/t/why-are-my-meshs-lods-disappearing-at-certain-ranges/285821 "2014-06-13T20:02:19Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_9445e972](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9445e972](https://forums.unrealengine.com/u/anonymous_user_9445e972)\
**Post date:** [June 13, 2014, 8:02pm UTC](https://forums.unrealengine.com/t/why-are-my-meshs-lods-disappearing-at-certain-ranges/285821/1 "2014-06-13T20:02:19Z")

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Hey guys i added a few LOD’s to my tree mesh but i don’t know why they dissapear on an certain range

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [June 13, 2014, 8:31pm UTC](https://forums.unrealengine.com/t/why-are-my-meshs-lods-disappearing-at-certain-ranges/285821/2 "2014-06-13T20:31:05Z")

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Hey,

Would you mind attaching a test uasset for us to look at? Thanks!

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**Author:** ![anonymous\_user\_9445e972](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9445e972](https://forums.unrealengine.com/u/anonymous_user_9445e972)\
**Post date:** [June 13, 2014, 10:52pm UTC](https://forums.unrealengine.com/t/why-are-my-meshs-lods-disappearing-at-certain-ranges/285821/3 "2014-06-13T22:52:28Z")

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i hope you can find fail

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [June 14, 2014, 7:27pm UTC](https://forums.unrealengine.com/t/why-are-my-meshs-lods-disappearing-at-certain-ranges/285821/4 "2014-06-14T19:27:54Z")

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asset seems to work fine on in my project. I’m also noticing that in your video you appear to be using 4.1.1 or earlier, as Distance for LODs has been replaced by Screen Size. If you use this same asset in 4.2 (and adjust Screen Size appropriately), do you still see same issue occurring?

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**Author:** ![anonymous\_user\_9445e972](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9445e972](https://forums.unrealengine.com/u/anonymous_user_9445e972)\
**Post date:** [June 15, 2014, 10:33pm UTC](https://forums.unrealengine.com/t/why-are-my-meshs-lods-disappearing-at-certain-ranges/285821/5 "2014-06-15T22:33:02Z")

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okay works fine by updating to 4.2 thanks
