When I rotate the camera or the view port the entire lightshaft/god ray just pops in and out of existence with no warning or no fading… It’s making it impossible to render out videos of our scenes because these things are just suddenly appearing and disappearing.
http://i.imgur.com/k6wht3a.jpg - You can see in these two shots that my distance to them is the same, I just angle the viewport up ever so slightly and then bam, there’s a god ray… Angle it back down by 1-2 degrees and it’s gone.
You can see the issue happening in real time here: - YouTube and - YouTube
I’ve played with the following:
Sprite Bounds
Scale
Animated material on/off
double sided
cranked up the fade distance
increased the length
EDIT: I tried dragging a new godray BP into the scene, same BP as these ones are using and it doesn’t have this problem… I migrated the BP from the effects cave in to try those and again they work fine… For some reason it’s only the existing ones that we originally setup in this scene that have somehow become broken in this way. I mean at least I can redo them and fix the issue but it would be great if it didn’t happen in the first place