# Why are hot reloads taking so long to do for me?

**URL:** <https://forums.unrealengine.com/t/why-are-hot-reloads-taking-so-long-to-do-for-me/473879>\
**Category:** Platform & Builds\
**Tags:** build, unreal-engine, compile, UE4, question, hot-reload\
**Created:** [November 2, 2020, 2:21pm UTC](https://forums.unrealengine.com/t/why-are-hot-reloads-taking-so-long-to-do-for-me/473879 "2020-11-02T14:21:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_0d03ced1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0d03ced1](https://forums.unrealengine.com/u/anonymous_user_0d03ced1)\
**Post date:** [November 2, 2020, 2:21pm UTC](https://forums.unrealengine.com/t/why-are-hot-reloads-taking-so-long-to-do-for-me/473879/1 "2020-11-02T14:21:56Z")

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Why are hot reloads taking so long to do for me?? I make a small change like changing the name of a variable and it takes like 50 to 100 seconds to do the hot reload. When I simply build the solution in Rider it only takes 2 seconds. I don’t know what is causing. Does this info from the output log mean anything?

Building ProgrammingTestingEditor…  
Using Visual Studio 2019 14.27.29112 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).  
Building 3 actions with 6 processes…  
[1/3] UE4Editor-ProgrammingTesting-6880.lib  
Creating library D:\Game Projects\ProgrammingTesting\Intermediate\Build\Win64\UE4Editor\Development\ProgrammingTesting\UE4Editor-ProgrammingTesting-6880.lib and object D:\Game Projects\ProgrammingTesting\Intermediate\Build\Win64\UE4Editor\Development\ProgrammingTesting\UE4Editor-ProgrammingTesting-6880.exp

This is some info from the output log after I cancelled the build. Does any of it mean anything that could be causing the long hot reloads? Let me know.
