# Why an empty project weights about 200MB?

**URL:** <https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322>\
**Category:** Platform & Builds\
**Tags:** size, unreal-engine, packaging-projects, question\
**Created:** [November 11, 2020, 8:14pm UTC](https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322 "2020-11-11T20:14:56Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![A\_henares1999](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A\_henares1999](https://forums.unrealengine.com/u/A_henares1999)\
**Post date:** [November 11, 2020, 8:14pm UTC](https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322/1 "2020-11-11T20:14:56Z")

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I’m trying to make a mobile game with UE4. When I package the project, a .apk is created and its size is about 70MB, but when I install the game in the mobile, its size in the internal memory is about 200MB (which is a lot considering that most of the games in play store weight less than 100MB). I thought that this happens because in the .apk everything is compressed and my game had textures, animations and meshes among other things. So, I tried to create a blank project (with no starter content) and do the same think, I packaged the project with a completely empty level and the .apk weighted 50MB, and after the installation, it occupied 170MB on the internal memory of the phone.  
My conclusion was that it was not because of the content of my game that it weighted 200Mb, but because of the engine is packaging something that I don’t want.

The settings I changed for packaging both times are:  
Exclude editor content when cooking: YES  
Cook only maps: YES  
List of maps to include: The map I created  
All textures compression: 0

Are those sizes normal? Am I forgetting some setting?

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**Author:** ![A\_henares1999](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A\_henares1999](https://forums.unrealengine.com/u/A_henares1999)\
**Post date:** [November 12, 2020, 1:33pm UTC](https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322/2 "2020-11-12T13:33:20Z")

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The .apk of the blank project shows that 38,5MB of the enitre file are code from the engine. Does that mean that it is impossible to create games for smartphones with UE4 with less than 38MB?

 ![321729-captura.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/9/1/d91d9d1049c55cbcc14b7968f6c8fa95afd71b13.jpeg)

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**Author:** ![Estape](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/estape/32/1007455_2.png) [@Estape](https://forums.unrealengine.com/u/Estape)\
**Post date:** [July 25, 2021, 2:47pm UTC](https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322/3 "2021-07-25T14:47:23Z")

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Same here, I was trying to create a app for Android, but I switched to Unity because the size of final file. The main reason UE4 build a .aab or .apk too big is because the **libue4.so** , it is included on build.

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**Author:** ![Sengchor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sengchor/32/1214574_2.png) [@Sengchor](https://forums.unrealengine.com/u/Sengchor)\
**Post date:** [August 24, 2022, 5:07pm UTC](https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322/4 "2022-08-24T17:07:11Z")

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I built with my asset content 82MB after trying optimize all methods. I got package size is 190MB.  
But when I delete all my asset to 0MB and completely empty map. The package is 160MB.  
How It’s possible? I’m really confused. Anyone have solution to this? Please help.

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [August 24, 2022, 5:36pm UTC](https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322/5 "2022-08-24T17:36:01Z")

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Hi all,

Just wanted to post this doc here for posterity!

> **[Reducing Packaged Game Size](https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/ReducingPackageSize/)**
>
> How to reduce the size of your packaged game.

@Sengchor I dont have a good answer for you, but if you’re packaging for PC you can uncheck Project Settings → Use Pak File to see individual files. If it’s an apk you can open it with an unzipping tool.

Cheers

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**Author:** ![Sengchor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sengchor/32/1214574_2.png) [@Sengchor](https://forums.unrealengine.com/u/Sengchor)\
**Post date:** [August 25, 2022, 8:25am UTC](https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322/6 "2022-08-25T08:25:56Z")

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Thank you. After I migrate all maps to a completely new empty project. I can archieve 96MB package size with my asset content 82MB. I can’t believe my eyes because this empty new project is 125MB package size.

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**Author:** ![Guirie921](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Guirie921](https://forums.unrealengine.com/u/Guirie921)\
**Post date:** [January 19, 2025, 6:06pm UTC](https://forums.unrealengine.com/t/why-an-empty-project-weights-about-200mb/474322/7 "2025-01-19T18:06:41Z")

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Would you mind telling us how you achieved it?  
I tried removing some plugins (some that didn’t make UE crash), excluding editor content, etc., but an empty package (without starter content, just completely blank) weighs about 134MB in UE 4.24.

I’d like to reduce it as much as possible, and according to you, you got it to 14MB (96-82), right?
