Hey renderman09,
- Nav Mesh should update when you rotate NavMeshBoundsVolume, but it looks like it isn’t creating angles consistent with a rotated volume; instead, it makes a square based on corners of volume. Is that what you’re seeing, or is there something else going on? I’m going to check with developers to see whether this is intentional.
- I have not had any trouble with scaled meshes, though scaled meshes are known to cause other problems and it’s generally better practice to make sure they are roughly correct scale before importing them. A couple things to check: In Project Settings > Navigation Mesh, do you have Rebuild at Runtime enabled? In Project Settings > Navigation System, do you have Build Navigation at Runtime enabled, and Dirty Areas Update Freq set to 60.0 or so?
- When you say Navigation Preview, are you referring to green field in Viewport? If so, it should be updating if you have your settings as mentioned above.
If you have more specific details about what’s not working and under what circumstances, I can help investigate issues you’re experiencing. Thanks!