I’m kind of out of my depth on this one - I am doing some class sorting inside of a ‘get a random object of type x’ function in a blueprint. At one point I was seeing 4 instances of the same class in the list, so I restarted unreal, and now I am getting 2 of them. One of them is actually wrong because I can’t link it to it’s specific pin, so it’s kind of annoying having to guess which of these instances is the ‘real’ one.
Has anyone ever experienced this or know what might cause this? I verified there is only one .uasset of said class so…?