I get a blue trail behind my models when I move around close to them, why is it happening?
Thanks,
I think UE4 might be culling the meshes too aggressively and the models are not being loaded in quick enough. Not sure about a solution.
Thanks for the reply! Maybe I have to use a Cull Distance Volume to keep the models loaded or something?
In youtube you can use , and . to go frame by frame back and forth. When doing that you see that the blue trail is the stars because your models are missing/culled.
Those pillars. How do they look with a default material? Is the material doing anything to offset the surface?