Hey, how ya doing guys!
I am new to the UE4 stuff and I am looking at giving it a go. I have always been interested in game design, animation and modelling and have many game concepts written out but never really done anything about it and I feel like UE4 might give me the opportunity to try my ideas out.
I am here today to ask for opinions and suggestions on what people use to make their prototype objects and characters, as well as their fully finished assets.
I am looking at getting together some really basic assets that will let me prototype before I go ahead and try to make complex and aesthetically pleasing assets and I am hoping people can give me some suggestions as to how to go about doing this.
I have some experience with 3DS and Maya but I haven’t used them for a while but I would just like some advice. I’ll get some questions down below so perhaps people can best answer them.
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How is Sketchup for making prototype models? I heard at some point that Sketchup doesn’t make tight models. They can be exploded outward and they all separate into their individual polygons. Is this true?
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Character modeling seems like a daunting task and I am not quite up to the challenge yet, especially when I just need a prototype character and the ability to prototype animations. Could anyone suggest any software or websites that might have some cheap or easy to make and animate options?
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Foliage - I have read about Speedtree and it seems neat, however I also read that it is a resource hog and therefor is probably not what I am looking for. Do you know of any other Foliage generators that I could use or would you recommend making them by hand or buying them from a website?
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Once I do get to the stage of actually making serious models, what software packages do people recommend and for what situations and reasons? I have seen the likes of Modo, Cinema 4D, Maya, 3DSMax, Blender and 3D Coat for general modelling and I like the sound of Modo and 3D Coat.
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My game idea would potentially involve future use of procedural generated terrain. Is this possible in UE4? Also can foliage, rocks and other assets be randomly generated too? I realize this might be quite advanced and maybe something I wouldn’t want to use the UE4 blueprinting system for but I would just like a little confirmation as to whether this is indeed possible.
Wow dat wall’o’text!
I appreciate any responses I get about this subject and any help I can get would be wonderful.
I look forward to your replies!
Thank you!