# who is owner for actor for rpc?

**URL:** <https://forums.unrealengine.com/t/who-is-owner-for-actor-for-rpc/740012>\
**Category:** International\
**Tags:** rpc, unreal-engine, question\
**Created:** [January 1, 2023, 8:04pm UTC](https://forums.unrealengine.com/t/who-is-owner-for-actor-for-rpc/740012 "2023-01-01T20:04:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HEPEBAP1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HEPEBAP1](https://forums.unrealengine.com/u/HEPEBAP1)\
**Post date:** [January 1, 2023, 8:04pm UTC](https://forums.unrealengine.com/t/who-is-owner-for-actor-for-rpc/740012/1 "2023-01-01T20:04:45Z")

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hello everyone, I can’t understand the logic of RPC requests in any way, can someone help?  
in I have a controller, it has a game manager, and in it an actionmanager, everything is replicated  
and in the ui I press the button that in the action manager calls the buy method, and in this method serverBuy is called, which is marked as server and reliable - and the latter method does not work, apparently due to the peculiarities of ownership and rpc
