Hi Tim. I have 3 Lighting Scenarios in my level. When I bake with all of them turned on the scenarios end up looking different than if I turn each on and bake individually. Mostly brighter.
Each lighting scenario currently contains a SkyLight and a directional light as well as Height Fog and a Skydome static mesh since those change values with the different times of day and the sky dome contributes to the SkyLight capture.
In each scenario the directional light has different rotation, intensity and color, The Skylight has different intensity and indirect lighting intensity.
I’ll try and put together a repro case but maybe you know of something I’m doing with these that is incorrect - like having “non-lights” in my lighting scenarios for instance.