Since my last project got canned I’ve been looking for a new project, looked into vehicles… they are buggy in the engine at the moment… so skipped that.
So inspired by the awesome “Sing me to sleep” WIP here in this forum I decided to for a survival game with something of the same visual clues.
I’m nowhere near that level though, all props to acatalept for his unique visuals, truly awesome work.
See it here:
Anyway, on to my progress;
I have so far made the first steps into an inventory system. You can pick up items and place them back into the world. Also, the harvesting of resources has been started, I am already able to cut down a tree and collect the resources from that, so progress has been made on the gameplay front.
As for the** visual side**, I’m slowly moving forward:
The gameplay idea is… well, survival.
You are somewhere for some reason and need to survive. You are relatively safe when you are not in the fog. Only real enemies out of the fog will be hunger and cold. To fight those enemies though, you have to venture into the fog… the fog hides the wood you need to burn and the food you need to eat.
So plan carefully when you go into the fog, bring light and a weapon. And make sure you can find your way back up to your camp, you won’t survive the cold night without shelter.
Further progress should come steadily. When the harvesting and inventory are done, videos of those will be uploaded.
Pardon the artwork, I’m not that strong in Blender