Which settings would be better for a point-to-click game?

Hello everyone,

I am thinking of making a 2D mobile game where the players can click and the game will do something on the screen. The game will be released on both Android and iOS.

There will be only 2D sprites, no physics and no lighting is needed. I want the game work as fast as it can. To be able to do that, I think, I need to disable some settings/features of the engine. If there’s such things that I don’t need to use and I can disable, could anyone tell me which ones and how to disable them?

EDIT: Is Paper2D template enough to make it? Can I disable more settings/features?

Still wondering. Bump.

I don’t really know how much more efficient 2D is over 3, but I assume it is.

Best thing is to get started with Paper2D. You can always change settings later.

Set the quality settings in Project settings to vector/2d.