Which one of these needs more calculating to be done: Sequencer or blueprint?

Which is better for performance sake: Running animation through blueprints or “faking” the animation using the level sequencer? I am creating a mobile game and i need to fake stuff as much as possible to gain performance. I could easily use the sequencer to fake lot of the animations, instead of using the the actual blueprints to drive them. Which is better for performance sake?

Thanks!