# Which Nvidia technologies are integrated into UE4?

**URL:** <https://forums.unrealengine.com/t/which-nvidia-technologies-are-integrated-into-ue4/279577>\
**Category:** FX\
**Tags:** unreal-engine, nvidia, Physics, fluid, UE4, question\
**Created:** [April 3, 2014, 8:49pm UTC](https://forums.unrealengine.com/t/which-nvidia-technologies-are-integrated-into-ue4/279577 "2014-04-03T20:49:49Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![TheIdesofMay\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheIdesofMay\_1](https://forums.unrealengine.com/u/TheIdesofMay_1)\
**Post date:** [April 3, 2014, 8:49pm UTC](https://forums.unrealengine.com/t/which-nvidia-technologies-are-integrated-into-ue4/279577/1 "2014-04-03T20:49:49Z")

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As you may know, UE4 was advertised to have Nvidia PhysX implemented directly into the engine.  
Nvidia themselves are also releasing new technology: namely Nvidia GameWorks - [Fire Demo, NVIDIA GTC 2014 - YouTube](https://www.youtube.com/watch?v=QY-5ijpkkB8)

My question is how I, a regular developer, can implement Nvidia’s technology into my game. Would I have to talk to Nvidia to get a license, or am I being a big dummy and it’s been there the whole time?

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**Author:** ![Bunneh13](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bunneh13](https://forums.unrealengine.com/u/Bunneh13)\
**Post date:** [April 4, 2014, 6:17am UTC](https://forums.unrealengine.com/t/which-nvidia-technologies-are-integrated-into-ue4/279577/2 "2014-04-04T06:17:00Z")

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I think this might be what your looking for: [PhysX SDK: Latest Features & Libraries | NVIDIA Developer](https://developer.nvidia.com/apex-physx-tutorials)

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**Author:** ![anonymous\_user\_4a973a2d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4a973a2d](https://forums.unrealengine.com/u/anonymous_user_4a973a2d)\
**Post date:** [April 6, 2014, 12:19pm UTC](https://forums.unrealengine.com/t/which-nvidia-technologies-are-integrated-into-ue4/279577/3 "2014-04-06T12:19:09Z")

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Parts of Nvidia’s technology is built right in (PhysX, portions of Apex, etc…) other pieces you will need to integrate yourself if you need them now (using source code, after contacting Nvidia to get accces to them).

I would encourage you to develop your game from a gameplay standpoint, and not over-focus on “features”. Once you have something awesome to play, it’s much easier to make it look better, use more destruction , etc… and it’s possible that Epic will have done the integration for you by then.

Cheers!

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**Author:** ![RobYoui](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RobYoui](https://forums.unrealengine.com/u/RobYoui)\
**Post date:** [May 20, 2021, 12:45pm UTC](https://forums.unrealengine.com/t/which-nvidia-technologies-are-integrated-into-ue4/279577/4 "2021-05-20T12:45:08Z")

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I think it’s best to talk to Nvidia about the license.
