# Which kind of data a level stores?

**URL:** <https://forums.unrealengine.com/t/which-kind-of-data-a-level-stores/107091>\
**Category:** World Creation\
**Tags:** unreal-engine\
**Created:** [February 26, 2018, 5:56pm UTC](https://forums.unrealengine.com/t/which-kind-of-data-a-level-stores/107091 "2018-02-26T17:56:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Olagatixa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Olagatixa](https://forums.unrealengine.com/u/Olagatixa)\
**Post date:** [February 26, 2018, 5:56pm UTC](https://forums.unrealengine.com/t/which-kind-of-data-a-level-stores/107091/1 "2018-02-26T17:56:40Z")

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Hi, everyone!

This is my first topic and I am a beginner.

Well, I work with Studio Max and make my own 3d resources. I was planning to import a lot of things to my level, cause the very first thing I learn in UE4 was level design, but I have a question: if I import a lot of textures and fbx, this things will be properly avaliable if I use that level in other future projects? In UE 4, a level is an small project capable to contain many types of medias?

My question could be dumb, but this is because I came [recently] from Game Maker and still do not understand many concepts of 3d engines. In my old program levels were called “rooms”, and I believe they were more simple to handle.

Thanks for reading.

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**Author:** ![EvilCleric](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvilCleric](https://forums.unrealengine.com/u/EvilCleric)\
**Post date:** [February 27, 2018, 1:59pm UTC](https://forums.unrealengine.com/t/which-kind-of-data-a-level-stores/107091/2 "2018-02-27T13:59:30Z")

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A project is made of several levels, just like in GM a project is made of several rooms. And just like GM, you need at least 1 level to run.

Also, every asset, including levels, can be migrated between different projects.

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> Hi I’ve created a small level in UE4 and I recently decided it would be better for my needs to have it in a project set up with the third person blueprint so I can add lifts/doors that react to that player. Is there a way to move all my assets and...
