Which is worse for performance? LWC or quads overdraw?

Hi @3dRaven

Yes. I’m making low-poly models. I was generating meshes with Geometry Script and was getting models with about 10,000 polygons. I do the same with Blender only with 500 triangles.

I saw recommendations to always use Nanite even with low poly models.
However I checked Nanite’s GPU time and it was consuming 10% of the total (about 2 ms). Only with two or three models. Then I started to doubt everything.

I won’t use Nanite!!

I don’t think I need LWC either. My worlds are very small (less than 100x100 meters)
I can’t find where to disable it. I’m looking in Project Settings and there are no options to disable it

I will look into that.

Thank you very much for your help @3dRaven