Which blueprint can talk to which blueprint?

Nah, it’s all good. I must rant on Get Actors of Class at least once per day.


@Mr_Wijnen feel free to drop an example of who must talk to whom - or follow the links posted above. Note that in order to have actors talk to one another, we must know certain things:

  • how are they spawned, how do they come into play?
  • who spawns them and when?
  • how many are there going to be?
  • do we know about the comms upfront or it’s spontaneous?
  • what is the communication about, what is the actual scenario?

Which method of communication to choose is circumstantial, and more than one approach exists. Note that in 99.9% of cases, it’s not the Cast To that is the issue - it’s often about finding the Target actor / widget / component instance. Once you’ve obtained a reference, things become trivial.

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