This could arguably go into the Blueprint section too but a coin toss solved that
I’m working on a JRPG. I’ve got my Blueprints and code set-up to handle having characters/monsters with stat attributes (health, base attack, initiative, etc) and physical attributes (mesh to use, animation to use, etc).
What I’m stuck with is where all the default attributes for the characters/monsters should be stored.
For example, all potential party members you’ll meet will all need to start somewhere with their stats, appearance, etc. Additionally every monster type will need to have base stats set which will then be manipulated by the game to match the appropriate level they’re going into.
So if I had say 5 characters and 40 different monster types, where should all this data be stored for easy reading by the game? I’m not too sure about putting this all in the code or blueprints so I’m guessing some kind of binary file might be necessary.
Apologies if this isn’t too clear, I can provide some examples and things if it’ll help.