The Interchange Import for static meshes on runtime works now on UE 5_2.1 even better an with more performance than expected.
But i really need DynamicMeshes so that i can do Operations and Analyzing Stuff during Runtime with the geometryscripting library.
I still need some Help or Ideas to prevent this Error after Packaging:
“Warning: GeometryScriptError: CopyMeshFromStaticMesh: StaticMesh bAllowCPUAccess must be set to true to read mesh data at Runtime”
Dear Staff oder Advanced Unreal Engine Specialist, please help to make it come true.