Where To Put Mini-Game?

Hey y’all, I’m wanting to add a fishing mini-game to my current project but I’m a little stumped. I don’t really want to store it in another level (I can if that’s the only option) I’m looking for it to be set up where you press the fish button and it opens a widget but I’m unsure if I can even create a mini-game within a widget. Any insight and tips would be much appreciated.

Create separate BP_Fishing actor with its own blueprints.

Next is decision how you implement player pawn. Options are:

  • do not swap pawn, just position player in a way that camera looks where you want. Communicate with fishing actor trough events or so
  • instead of just actor create fishing pawn actor (ie. with input camera etc), when switching to fishing, unposses player pawn and posses fishing pawn. This is easier than blueprint actor for fishing, however you will have snapping camera between locations.

You can also place everything inside player character, place actors that have trigger and ;et you fish. Just like you would code door. Plenty of tuts how to make interactive door. So start from it, then modify that to fishing instead of opening door.

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