# Where store informations about players?

**URL:** <https://forums.unrealengine.com/t/where-store-informations-about-players/732183>\
**Category:** Multiplayer & Networking\
**Tags:** database, Steam, unreal-engine, question\
**Created:** [December 20, 2022, 2:01am UTC](https://forums.unrealengine.com/t/where-store-informations-about-players/732183 "2022-12-20T02:01:32Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [December 20, 2022, 9:50am UTC](https://forums.unrealengine.com/t/where-store-informations-about-players/732183/2 "2022-12-20T09:50:30Z")

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Hey there @kapistryn! Welcome to the community! So generally you can use the Game Session to store data like that while the game is running, but it’s gone as soon as that session dies, so you have to save it locally or on your servers. If you’re using localized player data you could just save it to your player’s computer, and load from there. Obviously this isn’t ideal because well, cheating in a multiplayer game, but if you’re using listen servers, you may not want to keep player data on your servers so I mention it. Otherwise, you will need a place to save this data and that’s usually in a database as you’d mentioned.

A good rundown would be in this thread where 3DRaven an insanely skilled community member shows their take:

> [@Need an advice on how to handle player data in multiplayer](https://forums.unrealengine.com/t/need-an-advice-on-how-to-handle-player-data-in-multiplayer/659862/2):
>
> Take into account that players may separate and never play again with each other opting for looking for a new game. In this case you can’t save player persistent data on the host. One option is a centralized server that would hold persistent data in a database and be the “memory” of your project. Each player would logon and register and be given a unique id as which you could later retrieve this information. All player updates would be periodically updated on the database. The downside is tha…

That said there’s other resources in that thread that are really good, like Wizardcells’ site. I recommend giving the whole thread a read if you can.

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