I have spent numerous hours trying to identify the cause of this drastic drop in performance, but unfortunately, I have been unable to find a solution. It seems that the integration of Nanite and Lumin into my game has somehow impacted its rendering capabilities adversely.
I have thoroughly reviewed my code, tweaked various settings, and experimented with different approaches, but none of them have yielded any significant improvements. It is frustrating to witness the game’s performance plummet from a smooth 160 FPS to a rather sluggish 60 FPS.
In order to address this issue, I have consulted with fellow developers, scoured through forums, and even reached out to the technical support of Nanite and Lumin. Sadly, their insights and suggestions have not been fruitful either. It appears that this drop in performance may be an inherent limitation when utilizing these cutting-edge technologies.