Reading through this thread, I am simply walking away learning one thing:
Tessellation has use-cases. Just because you don’t utilize them or can comprehend fringe approaches, doesn’t give you some authority to chime in and tell everyone off, flame about Epic being evil, etc. That’s toxicity with precision, and it shows.
Keeping in tessellation would have been a better solution, for those of us in the industry that have projects with large amounts of assets that use tessellation for various effects. For example, a client project with lots and lots of cloth specific scenes, with custom materials linked to utilizing tessellation for a finger-on-the-pulse quality control via MPCs at runtime in the HUD. That whole can of worms has to be tackled a different way now.
Heads in the industry have always gone against the grain and achieved effects by doing something someone else will talk crap on. That’s how new techniques are born and potentially become “standard” approaches. To sit in this thread and bark at others, seems to shine light on the idea that one is trapped on rails and isn’t capable of thinking outside the box. How lame and bullyish.
At any rate, this dust will eventually settle concerning tessellation and the new way of doing things. Hopefully we’ll see something with a few nods and checkboxes, but that seems unlikely.