Where is the "Tessellation" options in Ue5 Materials

I’d really like to be able to agree with you, but for that you need to answer me two questions:

  1. What am I supposed to use on skeletal meshes? in UE4 tesselation worked great on skeletal meshes. Nanite doesn’t support skeletal meshes.

  2. What am I supposed to use on procedurally generated geometry? In UE4 I used the procedural mesh component or runtime mesh component, and then add tesselation, and that worked great. Nanite geometry can’t be created at runtime.