Where is the "Tessellation" options in Ue5 Materials

Do not we have a dedicated water-solution for this?

Between water and the height-mesh, we’ve got endlessly-self-tessellating meshes for water and landscapes (or other stuff if you are creative). Nanite w/WPO and opacity takes care of much of what’s left to render. Granted, skeletal-meshes and some other things are not ‘tessellatable’ but I’m looking bullish on the future.

It’s a new kind of rendering/pipeline paradigm. It’s annoying, sucks, we have to learn new things, but that in and of itself as a step is not unusual. It’s just a sign of the times.