# Where is the mesh held for the ALandscape class

**URL:** <https://forums.unrealengine.com/t/where-is-the-mesh-held-for-the-alandscape-class/2237994>\
**Category:** C++\
**Tags:** unreal-engine, procedural-mesh, Landscape, staticmesh, CPP\
**Created:** [December 23, 2024, 3:57am UTC](https://forums.unrealengine.com/t/where-is-the-mesh-held-for-the-alandscape-class/2237994 "2024-12-23T03:57:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Eat\_Beets](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Eat\_Beets](https://forums.unrealengine.com/u/Eat_Beets)\
**Post date:** [December 23, 2024, 3:57am UTC](https://forums.unrealengine.com/t/where-is-the-mesh-held-for-the-alandscape-class/2237994/1 "2024-12-23T03:57:18Z")

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I was wondering where I can find the C++ code pertaining to Mesh components/objects within the ALandscape material.

I was hoping there was some way to create a child of the Class used to manage the landscape mesh so that I can use a procedural mesh while reaping the benefits of the landscape editor UI… If this is impossible please let me know. Or if there is an easier way, even better.
