# Where is sequencer nnimation "When Finished" Default setting?

**URL:** <https://forums.unrealengine.com/t/where-is-sequencer-nnimation-when-finished-default-setting/2655917>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [September 12, 2025, 5:21am UTC](https://forums.unrealengine.com/t/where-is-sequencer-nnimation-when-finished-default-setting/2655917 "2025-09-12T05:21:09Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [September 13, 2025, 3:16am UTC](https://forums.unrealengine.com/t/where-is-sequencer-nnimation-when-finished-default-setting/2655917/2 "2025-09-13T03:16:00Z")

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Here’s a post about it, but unfortunately you can’t just set it for animation tracks. If you change this setting, it will affect all tracks:

> [@Where do you change default for "When Finished" in Sequencer?](https://forums.unrealengine.com/t/where-do-you-change-default-for-when-finished-in-sequencer/438648):
>
> On the per-track “When Finished” option in sequencer, it defaults to “Project Default”, which appears to be restore state by default. Where do you change this default? I looked through project settings but couldn’t find anything.

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