# Where is position data for animation montage located?

**URL:** <https://forums.unrealengine.com/t/where-is-position-data-for-animation-montage-located/1719929>\
**Category:** Character & Animation\
**Tags:** position, unreal-engine, editor, Blueprint, question\
**Created:** [February 29, 2024, 8:11am UTC](https://forums.unrealengine.com/t/where-is-position-data-for-animation-montage-located/1719929 "2024-02-29T08:11:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Paranoid\_Andy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Paranoid\_Andy](https://forums.unrealengine.com/u/Paranoid_Andy)\
**Post date:** [February 29, 2024, 8:11am UTC](https://forums.unrealengine.com/t/where-is-position-data-for-animation-montage-located/1719929/1 "2024-02-29T08:11:05Z")

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Hey all,

Pretty straightforward issue I think. I have a Mixamo animation that plays via a PlayMontage node. It’s a roll animation that causes the mesh to move forward then snap back into position.

This behavior is fine. I know most people want to use root motion for this kind of thing but that’s not the issue here.

I just want to know what the position of the mesh is while the animation is playing. However when I use a Print String node connected to the Mesh-\>Get World Location node, the position data doesn’t change even though I can see the mesh clearly moving forward.

I’m guessing this position data is elsewhere but I just don’t know where. Does anybody know where I can find this?

Thank you for any help!
