@STRiFE.x i try this, but doesnt work, why?
in .h
UPROPERTY() | |
---|---|
AMyCharacter* EnemyCharacter; |
in .cpp
void AMyCharacter::BeginBoxOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult & SweepResult)
{
if (OtherActor != this)
{
AMyCharacter* MeChar = Cast<AMyCharacter>(OtherActor);
if (MeChar)
{
EnemyCharacter = MeChar;
}
}
}
void AMyCharacter::F_Taste()
{
if (FinisherMontage)
{
if (EnemyCharacter)
{
EnemyCharacter->PlayAnimMontage(FinisherMontage, 1.f, FName("KO"));
}
}
}
why??? thx for help