Hi there, I just created a derived class from UBTService
it compiles OK on VS and with the compile button insid the editor.
But when I right click on my behaviour tree on the editor and search for it, it doesnt show.
The header file looks like this
#pragma once
#include "BehaviorTree/BTService.h"
#include "CheckNearbyEnemyService.generated.h"
/**
*
*/
UCLASS()
class NANOTALE_API UCheckNearbyEnemyService : public UBTService
{
GENERATED_BODY()
UCheckNearbyEnemyService(const class FObjectInitializer& PCIP);
/** Se llama en cada update del Service */
virtual void TickNode(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
};
the header is inside public and the cpp on private and it is included in the CPP in #include "controllers/AIControllerNative.h"
.