Where is LODModel Data in WITHOUTEDITOR

Now, we are using MeshMergeFunctionLibrary from meshmerge sample.

After that, we move LODModel Vertices because the Model’s root is different position.

In moving vertices, we use [USkeltalMesh::GetImportedModel()->LODModels[0];]. But it’s EditorOnly_Data.

How can I do the same WITHOUTEDITOR?