I am working in a Duck Hunt game, where the user only controlls the Yaw rotation of the shotgun.
I’m now working on the Duck spawning. Up until now, I’ve placed all the logic to control the Shotgun rotation inside of my custom PlayerController blueprint.
However I don’t feel like this is the correct spot to program the Spawning logic of the ducks. I guess this should be placed inside of my custom GameMode Blueprint.
If this is true, how do I communicate between my custom PlayerController BP and the my custom GameMode BP?
Maybe it’s easier than what it seems, but I’m just starting out. I’m also looking to adhere to best practices from the beginning… You know, old bad habits are difficult to drop, I better start doing things the right way from now.