I have an interest in making simple stuff using unreal engine - I can place objects, do matinee, extremely basic blueprints, etc. My idea of making ‘water’ is to place a solid surface and place the water material that comes with the engine on it. However, when I go on the forum I see people talking about masking textures, diffusion, and more. How do you learn all of this stuff? I’m willing to be patient and if it takes months - years I’m fine, I just want to learn how to use the engine better.
Example - I went here because I wanted to see if I could make some cool-looking grass. All I have is a basic grass model I downloaded and a single-color 256x256 texture I made in mspaint. It just looked so ugly I wanted to see if I could do something to make it look better.
Ulrich’s reply, where he teaches you to make actual wind physics, uses all sorts of stuff like ‘masking’, ‘normals’, ‘gradient textures’… I dont know any of this
Like I said before, I’m willing to take the time required to have at least a small understanding of this stuff… are there books to read or online tutorials for new people like me? Even the beginner UE4 tutorials are too advanced for me. I just want to be able to make cool stuff. I can’t even make meshes and I can barely make 1-color textures, let alone advanced realistic materials. I don’t even know how I would start I tried downloading a realistic dirt texture and putting it into the engine and placing it on a mesh but all I end up with is a blurry mess.
Thanks, any help is appreciated.