Where can I find the NpScene.cpp file

I am not able to package my build. there is physx error coming and when I search the internet there are few answer to check and edit NpScene.cpp file but I am not able to find the file. So please let me know the location of the file.

[link text][1]

66513-log.txt (1.8 MB)

Hey ,

Here are the errors I’ve pulled from your . Please look over the files that cannot be found/referenced to ensure those errors no longer occur when packaging your project. Please also look over this [AnswerHub post][1] and see if this helps correct your NPScene.cpp issue.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.21:865][  0]LogLinker:Warning: Can't find file '/Game/05-01_Sun_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.21:865][  0]LogUObjectGlobals:Warning: Failed to load '/Game/05-01_Sun_A': Can't find file '/Game/05-01_Sun_A'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.21:865][  0]LogLinker:Warning: Can't find file for asset '/Game/05-01_Sun_A' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.21:865][  0]LogUObjectGlobals:Warning: Failed to load '/Game/05-01_Sun_A': Can't find file for asset '/Game/05-01_Sun_A' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.24:046][  0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.24:046][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.24:048][  0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/Thumbnails/SkySphereMaterial.SkySphereMaterial for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.24:049][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.29:543][  0]LogCook:Display: Cooking /Game/kolonad/maps/Final_28_oct_2015 -> D:/Unreal Projects/Unreal Engine/Kolonad/Kolonad/Content/kolonad/maps/Final_28_oct_2015.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.29:563][  0]LogPhysics:Warning: AddBoxesToRigidActor: [/Game/kolonad/meshesh/01_floorr02.01_floorr02] BoxElems[0] invalid or has invalid transform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.29:563][  0]LogPhysics:Warning: AddBoxesToRigidActor: [/Game/kolonad/meshesh/01_floorr03.01_floorr03] BoxElems[0] invalid or has invalid transform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.32:033][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.32:484][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.32:484][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.32:485][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.11.12-08.23.32:485][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.

Thanks!

Game Crashes When Spawning Actor (called without matching call to PxScene) - Programming & Scripting - Epic Developer Community Forums

Hey ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!